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Common Parameter[edit | edit source]

The following parameters are the same for all types of buildings.

Parameter Example Value Meaning Format/Possible Value
obj building Type of object Text
name einfamhaus unique name to reference the building Text
copyright John Doe Name of the artist who painted the building Text
intro_month 1 month of introduction numbers 1-12
intro_year 1989 year of introduction (won't spawn before) year
retire_month 1 month of retirement numbers 1-12
retire_year 2000 year of retirement (won't spawn after) year
noinfo 1 shows no info window upon clicking boolean
noconstruction 1 shows up immediatly without construction graphic boolean
needs_ground 1 draw floor beneath building (if building does not cover floor) boolean
climates arctic List of climates that building can spawn in desert, tropic, mediterran, temperate, tundra, rocky, arctic, water

The climates in P192C are slightly different from the games expectance. Temperate is western Europe, Tundra is Eastern Europe, Rocky is Alpine.


Urban Buildings[edit | edit source]

Parameter Example Value Meaning Format/Possible Value
type res Type of building res, com, ind, cur, mon, tow
level 7 Defines the number of pax and post generated number
chance 100 Probability to be buildt compared to buildings of same level, or percentual value number
clusters 1 Buildings belonging to a cluster have a higher probability to spawn next to buildings of that cluster numbers 1-32
build_time 0 size of city (inhabitants) when this building gets buildt (cur, mon, tow) number

There are three types of common city buildings

  • Residentials (res),
  • Industrials (ind),
  • Commercials (com).

Additionally, P192C uses some subtypes: park (res), lots (ind) and plaza (com).

The difference between those building types, beside graphical, is the number of mail, which is halved in industrials and doubled in commercials. They also generate areas of the same type even without the cluster value, which can only be used effectively by them.


Additional buildings in cities are

  • Monuments (mon)
  • Townhalls (tow)
  • Curiosities (cur)

These are buildt once a certain number of inhabitants are reached (build_time). Therefore, "chance" is not measures against other buildings, but shows whether the building spawns at all or not. An Exception are curiosities with "build_time=0", those are tourist attractions in the countryside and only get generated at the beginning of the game.


Player Buildings[edit | edit source]

Parameter Example Value Meaning Format/Possible Value
type stop building type stop, harbour, depot, extension
waytype track way corresponding to the building Look up Waytype
enables_pax 1 this building enables pax in a station boolean
enables_post 1 this building enables post in a station boolean
enables_ware 1 this building enables goods in a station boolean
icon icon.0.0 Button in menu, divide parameter and image with '=> ' image
cursor cursor.0.0 cursor while building is chosen image
allow_underground 0 allows building in tunnels or disallows building overground 0: overground, 1: underground, 2: both